![]() It's pretty cool.Īre you working on a top down game? Something like Binding of Isaac, Zelda, or Secret of Mana? Do you want your character to slide along ramps and walls smoothly. Tile based collision example with angled and custom shaped tiles.Object based collision example with rotated, scaled rectangle collisions and custom shape collision blocks.Always whole number coordinates for objects.Configure objects to slide around corners. ![]() Flexible system supports object collisions, tile collisions, and more.Control motion with Speed and Direction or X Speed and Y Speed.The versatile and easy to use top down collision system!
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